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About Landing PageThe BSc (Hons) in Entertainment Systems is a four year honours degree course. It is the study of content generation for digital multimedia systems, its motivations, qualities and technical frameworks and the presentation of computer-based content to mass audiences in a clear and cohesive manner.
The course on offer has two thematic streams:
In Semester 3, students choose either the Audio Technology or Game Development stream, having experienced introductory modules for both in Semesters 1 & 2.
Games: The student will learn to understand the games development process, games design theory, 2D and 3D games creation and how to exploit the potential of a range of games consoles.
Audio: The student will learn about acoustics, psychoacoustics, music theory, audio creation and editing tools, production techniques and multimedia software development.
Students take part in a (paid) work placement in semester 6. This placement takes place in a software house or the IT department of a large company or industry. Companies such as IBM and Microsoft have a long association with the placement of our students. Students have found this an invaluable experience.
Semester 1 | Semester 2 |
---|---|
Computer Systems 1 | Applied Calculus |
Discrete Mathematics | Computer Systems 2 |
Physics 1 | Physics 2 |
Programming Fundamentals 1 | Programming Fundamentals 2 |
The Computer Industry | Web App Development 1 |
Website Development | Choose one of the following electives: |
*2D Game Development | |
*Introduction to Media Development | |
* = elective module |
Semester 3 | Semester 4 |
---|---|
Computer Networks | Applied Cryptography |
Data Structures and Algorithms | Data Structures and Algorithms 2 |
Mathematical Methods | Software Engineering Practice |
Relational Databases | Statistics and Probability |
Choose three of the following electives: | Choose three of the following electives: |
*Audio Visual 1 | *3D Game Assets |
*Introduction to Game Design | *Audio Visual 2 |
*Narrative Construction | *Introduction to 3D Game Development |
*Professional Communications | *User Experience Design |
* = elective module | * = elective module |
Semester 5 | Semester 6 |
---|---|
Developer Operations | Each student must choose one of the following: |
NoSQL Databases | *Industrial Placement |
Professional Practice | *Professional Certification |
Web App Development 2 | *Study Abroad |
Each student must take 2 subjects from chosen stream | *Voluntary Organisation Project |
*Game Development - Introduction to C++ for Games and Game Development Practicum | |
*Media Development Stream - Digital Media Programming and Content Production |
Semester 7 | Semester 8 |
---|---|
Data Mining 1 | Functional Programming |
Distributed Systems | Data Mining 2 |
Mobile App Development 1 | Each student must take 2 subjects from chosen stream |
*Sequencing Tools | *Game Development Stream - Advanced 3D Game Development and one from Advanced Graphics for Games, Artificial Intelligence for Games, Mobile App Development 2, Computing Ethics, Management Psychology, Artificial Intelligence or Formal Specification |
*Music Perception & Psychology | |
*Mathematics for Game Developers | *Media Development Stream - Emerging Media Technologies and one from Mobile App Development 2, Computing Ethics, Management Psychology, Digital Photography, Artificial Intelligence or Formal Specification. |
*Game Engine Development 1 | |
*3D Graphics Applications | Each student must take the Project 2 elective which follows on from their semester one choice |
*Game Development 2 | |
*Live Performance Technology | |
*Console Game Development 2 | |
*Live Performance Technology | |
* = elective module |
Employment prospects in computing are extremely healthy at the moment, with demand for skilled graduates exceeding supply. Graduates of this course will have the skills necessary to follow opportunities that present themselves in this growing industry as well as having the freedom to choose their own career path.